Contents ME412 (Autonomous Mobile Robots 2024) ME412 (Autonomous Mobile Robots 2023) ME412 (Autonomous Mobile Robots 2022) ME412 (Autonomous Mobile Robots 2021) ME412 (Autonomous Mobile Robots 2020) ME412 (Autonomous Mobile Robots 2019) ME412 (Autonomous Mobile Robots 2018) ME412 (Autonomous Mobile Robots 2017) ME436 (Autonomous Mobile Robots 2016) ME412 (Autonomous Mobile Robots 2015) ME412 (Autonomous Mobile Robots 2014) ME412 (Autonomous Mobile Robots 2013) ME412 (Autonomous Mobile Robots 2012) ME412 (Autonomous Mobile Robots 2011) ME412 (Autonomous Mobile Robots 2010) ME412 (Autonomous Mobile Robots 2009) ME412 (Autonomous Mobile Robots 2008) ME412 (Autonomous Mobile Robots 2007) EID111 (Self-Replicating Habitats) ME412 (Autonomous Mobile Robots 2006) ME412 (Autonomous Mobile Robots 2005) |
2022 Cooper Union Robot Tank Battle Rules Game
Objective The objective of
the game is to have your autonomous robot score as many points as it can by
shooting 40 mm ping pong balls at the opponent’s home base and/or robot.
In order to accomplish this, your robot must leave its home dock, navigate the
arena to get within range of the opponent’s robot or the opponent’s home base,
fire a shot, and return to its own home dock for human reloading.
Obstacles will be present in the arena at random locations for each round.
Each robot team will play 4 rounds of 5 minutes each with a 5 minute rest period
between rounds.
The battlefield will be a 6 feet
x 10 feet rectangle enclosed by wooden walls approximately 1 foot high.
The wall will be recessed slightly (0.25” to 1” deep) for lengths of 1 foot at
the locations of the bases. The floor will be the floor usual classroom. Home Base
Specifications Each home base
will be a recessed 1 foot wall (as described above). There will be a hole
cut out in center of the 1 foot by 1 foot home base wall where IR LED light
source will shine through. Obstacle
Specifications Obstacles will
be placed at random areas in the arena. Each obstacle will be a white
collidable object with a height of approximately 1 foot or a small rug or other
flat floor obstacle with a height of at most 3/8" inches (formerly 1/4" in
2015). Each collidable obstacle will be a solid shaped approximately like
a vertical projection of an oval or a rectangle (it can be circular or square).
The floor obstacles will be any shape. There will be no direct
line-of-sight from one base to the other without a collidable obstacle in the
way. Dock
Specifications Each robot team
will have a home dock. This will be a black 1 foot radius semicircle on
the ground surrounding its home base. Robot IR Heat
Signature A small ring
(footprint of approximately 2.5 square inches) of IR LED’s (Model: TSAL6400,
peak emission = 940 nm) will be mounted on top of each robot. Each robot
is require to have a small “platform” on which the simulated IR heat signature
can be mounted stably in a horizontal orientation such that it can emit 360 degrees
(at least zero degrees angle of elevation) around the robot.
This object will be counted as part of the robot for scoring (described below)
purposes.
Robot Rules A robot must fit
into a box 1 foot long by 1 foot wide by 10 inches high in all modes of
operation. There may be no extension of robot parts beyond this space.
If a team wishes to place a decorative item that has no effect on the game, then
that item will not be counted as part of the robot for size purposes, however
will be counted as part of the robot for scoring (described below) purposes. A robot may not
intentionally separate into multiple parts or leave any parts in the arena other
than its fired ping pong ball. A robot may not
have any parts or devices that are designed to intentionally damage the arena,
another robot, or humans. Game Rules A robot can
carry one ball maximum at any given time. A robot is
considered “docked” when any part of the robot covers part of its home dock from
a vertical perspective. A robot may be
re-loaded by the human team only when it is docked as described in “Robot
Docking and Reloading” below. A ball released
by a robot is considered “dead” (i.e. it cannot score any points):
All other times,
the released ball is considered “live” (i.e. it can score points). There may be
ping pong balls strewn around the arena during the game. These are counted
as part of the game. Consider this “debris”. There will be an
attempt to remove any debris from the arena if it is approximately 4 feet or a
greater distance from any fielded robot. A team may remove debris from its
home dock to clear the area for their robot to be placed, but they cannot place
it back somewhere else. Once dock debris is “disturbed” by the team’s
human actions it must be removed for good. Ping Pong
Ball Scoring Opponent Base
Hit (10 pts): When a robot releases a ball that touches its opponent’s base
while the ball is live, this is considered an opponent base hit. Docked Robot Hit
(10 pts): When a robot releases a ball that touches the docked opponent robot
while the ball is live, this is considered a docked robot hit. Fielded Robot
Hit (20 pts): When a undocked robot releases a ball that touches the undocked
opponent robot while the ball is live, this is considered a fielded robot hit.
If the robot releasing the ball is docked, the team will NOT receive points.
So, get your robot out into the field! Robot Self Hit
(0 pts): If the live ball touches the robot where the ball originated from, that
ball is considered “dead” (no penalty will be given to a robot hit by its own
ball by catching up to it, but the robot may not “guide” the ball with its own
body, either. See above Game Rules section). Penalties Home Base Hit
(-10 pts): When a robot releases a ball that touches its own home base while the
ball is live, this is considered a home base hit. Be careful not to shoot
your own base! Collision (-10
pts. / round): When a robot comes into contact with anything other than a ball,
a floor obstacle, or the opponent robot it is considered a collision. The
penalty will only be assessed once per round. No
penalties will be assessed for collisions with other robots or caused by
robot-robot-contact. In the case of two
robots getting entangled with each other or otherwise cause a potentially
negative effect through extended physical contact, they can be removed from the
arena and reset at their home dock. Emergency
Teleport (-10 pts.): If desired, a team may recover their non-docked robot as if
it has docked (as in Robot Docking and Reloading below). Robot Docking
and Reloading The human team
may pick up its own robot when any part of the robot covers part of its home
dock (from a vertical perspective). After the robot is “docked inside the
base”, the human team may perform any form of maintenance and reloading of the
robot. The robot may then be placed anywhere entirely within the
boundaries of its home dock and restarted for its next attack run. In the
case where the opponent robot has stopped or is roaming around the home dock
such that the robot cannot be placed entirely within the dock area, it is
allowed that the robot be placed in a location closest to the home base possible
(even if part of it may protrude outside the dock boundary) and restarted for
its next attack run.
Copyright © 2022 Ericson Mar mar@cooper.edu Please let me know if you have any comments. :) Last Updated: 09/02/2024 |